Wish List Flow

How the Wish List works:

  • The Wish List was created entirely by the Blaine teachers and administration to benefit the students in the 2016/ 2017 academic year
  • Direct donations to individual Wish List items are encouraged via the Gala app – www.blaine2016.gesture.com
  • 100% of the  money raised from the casino games will be used to top-off any unfunded Wish List items. The casino games are for entertainment only and no players take home any winnings.
  • When the casino “winners” redeem chips (no cash value) they will receive 2 colors of tickets. One colored tickets will be put into boxes representing preferences for Wish List items which helps FOB allocate the casino bank. The second color is a for a raffle drawing.
  • Following the Gala, all tickets will be counted and the Wish List items will be ranked in order of popularity. The Wish List item receiving the most tickets will be topped-off first then subsequent Wish List items will be fulfilled until the Casino Bank is depleted. For example, let’s say the Casino Bank raised $20,000 total. The Wish List with the most tickets may have a value of $3,000 with only $1,000 raised through direct donations. The remaining $2,000 will be paid leaving the bank with $18,000.
  • In the weeks following the Gala, we will keep the donations open for the unfulfilled wish items to hopefully satisfy the needs.
  • Donations that can’t be applied to a particular Wish List item due to a funding shortfall will roll-over into the Tech Fund. To illustrate, let’s assume that the Classroom’s Wish List for new window shades only raised $3,000 of the necessary $5,500. If we can’t otherwise raise the $1,500 shortfall, the $3,000 will go toward the general Tech Fund.
  • Definitions of funding goals:
    • Partial – A Wish List item is considered partial if a lesser purchase can we made even if the funding goal hasn’t been fully achieved. For instance, a shortfall may mean that 75% of the items can be purchased.
    • Full – A Wish List items is deemed full if the total goal must be met before any purchase can be made and partial fulfillment is impossible. For example, a classroom may not purchase a rug unless fully funded.